Use the Acuteness of turn to control how quickly the particles turn to the object once influenced by the modifier. The xpCover Modifier allows you to either target an object, or cover/fill an object. For the collision to be detected, I’ve also added the xpCollision Tag to the sphere object. This determines whether the particles have collided with an object, and if so, trigger the xpSpawn modifier for the collided particle. Notice from the screenshot above that we also have a question. It is a useful set-up if you need dust or debris on collision. Basically we fire a whole bunch of particles towards an object, and when the particles hit the object, they spawn more particles. This set-up uses the xpCover and xpSpawn modifiers (hence the title). The credit should really go to the amazing collection of artists from around the world who are generous enough to share their knowledge and inspire us all.ĭownload the files from the button below followed by descriptions of each preset. I didn’t necessarily create all these set-ups, they may have been shared online by others.
I built these files from my library of presets which I’ve been collecting ever since I started using X-Particles.
This means some scenes use Fields now instead of falloff, which is a good thing. Plus, I also updated all the scene files to Cinema 4D R23 with X-Particles 4. I’ve kept the original files in the download, if my memory serves me correctly, they were created in Cinema 4D R18 with X-Particles 3.5. I thought it would be good to keep these files available as there are some great X-Particles setups and insights amongst this collection to learn from. These files are from an original post I made back in December 2016 as an Xmas Advent Calendar gift.
#X PARTICLES C4D DOWNLOAD#
Dynamics_Particle_Project.c4d (186.24 Free X-Particle project files to download and dissect, plenty of useful setups to learn from.Bokeh_Standard Render_no_DOF.tif (624.5 KB).
#X PARTICLES C4D HOW TO#
Near the end of the video, you'll be able to breeze through more complex lessons that will show you how to combine each of the different tools in X-Particles for use in more sophisticated "combination projects," and you'll also incorporate advanced features like dynamics and fluids. Next, you'll work your way up to more advanced techniques, using things like modifiers along with question and action setups. You'll start at the beginning with basic concepts about cornerstone tools in X-Particles like emitters, skinners, sprites, and generators. In this training series, designer Michael Szabo will guide you through 10 chapters and 4 hours of X-Particle lessons, highlighting all the essential aspects of X-Particles that you'll need to know. X-Particles unlocks a brand new world of potential in Cinema 4D for creating particle setups like snow, rain, dust, fluids, and abstract design concepts like bursts, streaks, tracers, and more. Embrace X-Particles, the new standard for particle simulations from Insydium LTD. Say goodbye to Cinema 4D's "bare-bones" particle options and tricky Thinking Particles setup. This plugin is quickly becoming an indispensable tool for avid Cinema 4D users.
#X PARTICLES C4D SERIES#
CmiVFX presents an all-new training series on X-Particles, a powerful particle simulation plugin for Cinema 4D.